That’s actually the best way to do it- in an era where Apple announce an iPhone, and then release it just weeks later, extended hype cycles no longer make much sense. Bethesda have done this with The Elder Scrolls V: Skyrim and Fallout 4, while EA have done this with Star Wars: Battlefront and Battlefield 1 it also looks like they do not plan on unveiling Mass Effect: Andromeda until it is very close to completion, and therefore, release. Once the games are announced, they are announced with final shipping dates that they always hit. This is especially a lesson that publishers like Bethesda, and of late, EA, have started to imbibe- they simply don’t announce their games until they are very close to release. When every major Sony game this generation has been delayed at least once, and sometimes for as long as a full year, then you need to ask yourself why Sony aren’t learning to not announce their games so far out from completion already. We can, however, question the wisdom of the publisher announcing their games so far out in advance- especially when, after a few delays, it has become clear that there is a trend of all their announced games slipping from their scheduled dates. "When every major Sony game this generation has been delayed at least once, and sometimes for as long as a full year, then you need to ask yourself why Sony aren’t learning to not announce their games so far out from completion already." We can’t necessarily blame a publisher for giving their developers more time, if more time is what is needed to ensure a game comes out okay. Every publisher has had a few of their games delayed this generation, and delays almost always benefit a game. Plans can change, new features can be added, old one removed, or it can be discovered that the game is simply not functioning as intended. Something like this happening once or twice makes sense- game development is, after all, a tricky business, with a whole lot of moving parts, and an obscene amount of computer code to keep track of. This generation alone, it has happened with inFamous: Second Son, DriveClub, The Order 1886, Bloodborne, Ratchet and Clank, Uncharted 4: A Thief’s End, Horizon: Zero Dawn, and most recently, Gran Turismo Sport. Not much at all, except for one thing that has become a repeated and troubling trend with Sony over the last few years- and that’s their propensity to delay their marquee first party titles, often repeatedly, over and over again. There’s really not a whole lot to hold against Sony this generation then, at least as far as video games, which are, after all, the primary purpose and reason for any gaming console existing in the first place, are considered. Sony, meanwhile, have managed to put out some of the best games of the generation so far, too- Uncharted 4: A Thief’s End and Bloodborne are both arguably among the best exclusives so far this console cycle, and both are Sony games. The console is easy to develop for, with very developer-friendly policies, which has invited scores of developers and games on to the machine, leading to more games to play, from all sorts of developers- indie and AAA, Japanese and western. For Sony, this generation has been great.įor us as gamers, too, the PS4 has been great. Sony have had a remarkable run this generation- their console leads the market by a vast and at this point unbridgable chasm, they’ve managed to address their traditional weakness in the gaming market, which was network and services, and turn it into a strength, they are commanding leading third party support, and they are generating a massive amount of revenue.
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